Introduction

An entity in Motto’s systems represents any organization, person or thing. Entities are useful in several ways:

  • They can be associated with events, and help give structure to your content. E.g. associating a competition entity with a football event.
  • They can be used to build up a hierarchy or taxonomy of related entities. E.g. associating a competition entity with a league or organizing body.
  • You can sell subscriptions based on entity access. E.g. selling a subscription to every event in a competition.

The points above become important when you want an end user of your OTT platform to be able to navigate your content structure easily. For example, if they are watching a football match, you might want to suggest similar matches from that same competition.

With Motto’s powerful entity system, all of this (and more) is possible.

Heads up

Before diving into entities, you must first create an entity type. This is the blueprint that defines what an entity can look like. For example, if you want to make entities for clubs like FC Barcelona and Real Madrid, you should first create the entity type club (or similar, the naming and structure are in your own hands)!

Get Started

Once you have created your entity type as hinted at above, you can get started using the Motto Studio, which we recommend for non-technical users. Alternatively, you may get started by using the Motto API.